[React] Tic Tac Toe 과거기록에서 이어서 하기 / Resume from history
React 튜토리얼에서 Tic Tac Toe가 진행되는 과정을 히스토리로 저장하고 돌아갈 수 있는데 이어서 할 수는 없습니다. 이를 보완한 코드입니다.
-------------------------------------------
function Square(props) {
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
);
}
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
class Board extends React.Component {
renderSquare(i) {
return (
<Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>
);
}
render() {
return (
<div>
<div className="status">{status}</div>
<div className="board-row">
{this.renderSquare(0)}{this.renderSquare(1)}{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}{this.renderSquare(4)}{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}{this.renderSquare(7)}{this.renderSquare(8)}
</div>
</div>
);
}
}
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
history: [{
squares: Array(9).fill(null),
}],
stepNumber: 1,
xIsNext: true,
};
}
handleClick(i) {
const history = this.state.history;
const current = history[this.state.stepNumber-1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i])
return;
squares[i] = this.state.xIsNext? 'X':'O';
const prevHistory = history.slice(0,this.state.stepNumber)
this.setState({
history: prevHistory.concat([{
squares: squares
}]),
stepNumber: prevHistory.length + 1,
xIsNext: !this.state.xIsNext,
});
}
jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: (step % 2) === 0,
});
}
render() {
const history = this.state.history;
const current = history[this.state.stepNumber-1];
const winner = calculateWinner(current.squares);
const moves = history.map((step, move) => {
const desc = move ?
'Go to move #' + move :
'Go to game start';
return (
<li key={move}>
<button onClick={() => this.jumpTo(move)}>{desc}</button>
</li>
);
})
let status;
if (winner) {
status = 'Winner: ' + winner;
} else {
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
}
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={(i) => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
// ========================================
ReactDOM.render(
<Game />,
document.getElementById('root')
);
-------------------------------------------
function Square(props) {
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
);
}
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
class Board extends React.Component {
renderSquare(i) {
return (
<Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>
);
}
render() {
return (
<div>
<div className="status">{status}</div>
<div className="board-row">
{this.renderSquare(0)}{this.renderSquare(1)}{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}{this.renderSquare(4)}{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}{this.renderSquare(7)}{this.renderSquare(8)}
</div>
</div>
);
}
}
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
history: [{
squares: Array(9).fill(null),
}],
stepNumber: 1,
xIsNext: true,
};
}
handleClick(i) {
const history = this.state.history;
const current = history[this.state.stepNumber-1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i])
return;
squares[i] = this.state.xIsNext? 'X':'O';
const prevHistory = history.slice(0,this.state.stepNumber)
this.setState({
history: prevHistory.concat([{
squares: squares
}]),
stepNumber: prevHistory.length + 1,
xIsNext: !this.state.xIsNext,
});
}
jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: (step % 2) === 0,
});
}
render() {
const history = this.state.history;
const current = history[this.state.stepNumber-1];
const winner = calculateWinner(current.squares);
const moves = history.map((step, move) => {
const desc = move ?
'Go to move #' + move :
'Go to game start';
return (
<li key={move}>
<button onClick={() => this.jumpTo(move)}>{desc}</button>
</li>
);
})
let status;
if (winner) {
status = 'Winner: ' + winner;
} else {
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
}
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={(i) => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
// ========================================
ReactDOM.render(
<Game />,
document.getElementById('root')
);
댓글
댓글 쓰기